AI Insights · Timothy · April 2022
Top 5 Paid Games on Android in Brazil: Q1 2022
Explore the performance of the top 5 paid games on Android in Brazil for Q1 2022, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 paid games on Android in Brazil showed varied performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into how these games fared during this period.
Minecraft saw its weekly revenue peak at approximately $99K in the last week of December 2021, followed by a gradual decline, stabilizing around $34.6K by the end of March 2022. Weekly downloads for the game started at 25.8K and saw a decrease to around 10.4K in mid-January before climbing back to 19.1K in the last week of March. Weekly active users experienced a slight decline from 566K to 434K over the quarter.
Grand Theft Auto: San Andreas maintained a relatively steady weekly revenue, starting at $11.3K and experiencing minor fluctuations, ending at $10.7K. Weekly downloads showed a peak of 5.1K in the first week of January and then fluctuated, ending at 4.2K. The game’s weekly active users remained stable, hovering around 25K throughout the quarter.
Bloons TD 6 started with a weekly revenue of $11.6K, which gradually decreased to $2.7K by the end of March. Weekly downloads mirrored this trend, starting at 3.4K and dropping to about 795. Weekly active users saw a minor decline from 7.9K to 7.2K, with some fluctuations.
Farming Simulator 20 had consistent weekly revenue, starting at $2.5K and peaking at $3.3K in early February, before ending the quarter at $2.9K. Weekly downloads were fairly stable, with a slight peak at 721 in the first week of January and ending at 397. The game's weekly active users remained steady, averaging around 1.5K.
Poppy Playtime Chapter 1, which launched in mid-February, saw a peak in weekly revenue of $9.1K at the end of February, before stabilizing around $8.3K by the end of March. Weekly downloads peaked at 4.6K in late February and then saw a slight decline to 3.6K. The game's weekly active users grew from 1.2K to 5.1K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.